Creating Immersive Experiences with AR, VR: Unity, HoloLens, Magic Leap, Mobile
My Work
XR Developer - KognitivSpark
Masters Thesis - UNB
Portfolio
Architect of the RemoteSpark Application (HoloLens).
Designed / Developed the widget-based 3D user interface from scratch.
Mapped raw HoloLens inputs (voice, gestures, hand tracking data) and events to the app interactions, enabling seamless manipulation of 3D holograms within the application.
Implemented a robust cache management system to locally store and retrieve downloaded assets.
Contributed to debugging and feature development for an in-house game engine.
Rapid prototyped new features as stand-alone projects for feasibility evaluation
Implemented target assistance techniques Sticky, Gravity, and Bubble on the cursor to assess
their performance in both Mobile and Head-mounted Augmented Reality environments.
Conducted trials with participants, and gathered data through analytics and user questionnaires.
Analyzed the data objectively using scientific data analysis tools and presented my research thesis.
Spearheaded the development of the Vengeance Expansion for the roguelike game Asura.
Engineered optimization tools for the level designer to enhance frame rates in the timed trial mode, ensuring a smoother gaming experience.
Integrated Steam achievements and implemented Multilanguage support to broaden accessibility and user engagement.
Lead Developer - Ogre Head Studios
About Me
I am a seasoned XR Developer at Kognitive Spark, specializing in creating immersive augmented reality (AR) experiences using Unity, HoloLens, and C#. My expertise is evident in my significant contributions to the Remote Spark application, where I designed user interfaces, optimized AR user experiences, and implemented a robust cache management system for enhanced performance. I bring a strong technical acumen, seamlessly mapping HoloLens inputs and contributing to an in-house game engine's debugging and feature development.
Portfolio
During my Master's thesis at The University of New Brunswick, I showcased my skills in Unity3D and C#, creating AR projects for Android and HoloLens. My innovative approach included implementing target assistance techniques for evaluating performance in both Mobile and Head-mounted Augmented Reality environments. In an internship focused on Spatial Data, I developed a UWP application extracting and transforming point cloud data from HoloLens, demonstrating proficiency in C#, Urho3D, and HoloLens.
With a rich professional background, including roles as Lead Developer at Ogre Head Studios and Senior Software Developer at Augray, I have spearheaded the development of game expansions, optimized tools, and integrated multilanguage support. My experience extends to Microsoft Kinect-based games, Facebook games, and MMO game development. A versatile developer, I possess a comprehensive skill set in Unity 3D, AR/VR/MR, C#, and DevOps.
Skill Tree
C++
.NET
Unity 3D
C#
Unreal
HoloLens
Magic Leap
Augmented Reality
GIT
Dev Ops
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© 2023 Vinod