Creating Immersive Experiences with AR, VR: Unity, HoloLens, Magic Leap, Mobile

XR / Gaming

{

"name": "Vinod Asokan",

"occupation": "XR Developer",

"experience": "10+",

}

My Work

XR Developer - KognitivSpark
Masters Thesis - UNB

Portfolio

  • Architect of the RemoteSpark Application (HoloLens).

  • Designed / Developed the widget-based 3D user interface from scratch.

  • Mapped raw HoloLens inputs (voice, gestures, hand tracking data) and events to the app interactions, enabling seamless manipulation of 3D holograms within the application.

  • Implemented a robust cache management system to locally store and retrieve downloaded assets.

  • Contributed to debugging and feature development for an in-house game engine.

  • Rapid prototyped new features as stand-alone projects for feasibility evaluation

  • Implemented target assistance techniques Sticky, Gravity, and Bubble on the cursor to assess

    their performance in both Mobile and Head-mounted Augmented Reality environments.

  • Conducted trials with participants, and gathered data through analytics and user questionnaires.

  • Analyzed the data objectively using scientific data analysis tools and presented my research thesis.

  • Spearheaded the development of the Vengeance Expansion for the roguelike game Asura.

  • Engineered optimization tools for the level designer to enhance frame rates in the timed trial mode, ensuring a smoother gaming experience.

  • Integrated Steam achievements and implemented Multilanguage support to broaden accessibility and user engagement.

Lead Developer - Ogre Head Studios

About Me

I am a seasoned XR Developer at Kognitive Spark, specializing in creating immersive augmented reality (AR) experiences using Unity, HoloLens, and C#. My expertise is evident in my significant contributions to the Remote Spark application, where I designed user interfaces, optimized AR user experiences, and implemented a robust cache management system for enhanced performance. I bring a strong technical acumen, seamlessly mapping HoloLens inputs and contributing to an in-house game engine's debugging and feature development.

Portfolio

During my Master's thesis at The University of New Brunswick, I showcased my skills in Unity3D and C#, creating AR projects for Android and HoloLens. My innovative approach included implementing target assistance techniques for evaluating performance in both Mobile and Head-mounted Augmented Reality environments. In an internship focused on Spatial Data, I developed a UWP application extracting and transforming point cloud data from HoloLens, demonstrating proficiency in C#, Urho3D, and HoloLens.

With a rich professional background, including roles as Lead Developer at Ogre Head Studios and Senior Software Developer at Augray, I have spearheaded the development of game expansions, optimized tools, and integrated multilanguage support. My experience extends to Microsoft Kinect-based games, Facebook games, and MMO game development. A versatile developer, I possess a comprehensive skill set in Unity 3D, AR/VR/MR, C#, and DevOps.

Skill Tree

C++
.NET
Unity 3D
C#
Unreal
HoloLens
Magic Leap
Augmented Reality
GIT
Dev Ops

Want to connect?

Contact me with any questions or just to say a few nice words ...

© 2023 Vinod